Category: cosmopoliturtle





Hiraeth Creature #1100 – Visceroht

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Do you remember that time I drew a bunch of weird Prototype Pokemon redesigns that were also kinda Fakemon? I don’t, which is why I went back and finally made them a bit more accessable. 

First of all, they now have a clickable category on my main blog you can check out whenever, along with the Beta Pokemon I’m currently working on now.


Each ProtoPokemon now has source links so you can see the sprites that inspired the design. If that isn’t enough and you want some more infos and datas, you should check out Helix Chamber, where all this information is compiled. It is very fascinating and will make you a big brain boy. 


Underneath the “Keep Reading” link is a bunch of fake garbage I made up to try make the experience more immersive for myself and for people keeping up with my Redesign Project on a deeper level. Since I noticed “Keep Reading”s don’t seem to always work on mobile, I added a fancy dashed line to seperate what’s legit and what’s my babbling so you can freely ignore.

But Cosmo, what was all this dumb stuff?


For my redesign project, my headcanon is that the Pokemon setting is much more fantasy oriented rather than canon Pokemon’s more pseudo sci-fi biological explanations. I do this for my own interests and to justify more abstract designs that I imagine working from something more magical and less biological which the canon series is rooted in (despite there being dragons and fairies and ghosts and stuff). 

I made up this “Mirage World” based off an early Capumon term which was “Mirage Monsters”, which seemed like the original idea for Legendary Pokemon. I thought it sounded whimsy and cool and decided to introduce this place in my redesign project as way to explain where Proto and Beta Pokemon come from. 

The way I did this was mainly to be a cool vague thing and for my own interneal logic but looking from the outside in I understand why it was all incredibley obtuse. While I was reading about the original Capumon Pitch, there were alledgedly names floating around for unmade Capumon like “Firefly”, “Green Dragon” and “Power King”, which is where I got the basis to do three Fakemon to stand in as legendaries as sort of a way for me to experiement with some designs I thought were cool and a way to wrap up Proto Pokemon with something grander like how usual Pokemon Generations end. 

I don’t expect any of this to really make a whole lot of sense and I don’t expect anyone to actually care about the fantasy world setting seriously unless they want to– I just thought I’d try to explain better what my thought process was. 

At the time, I was working very Dashboard minded in terms of just like, get the visuals out without jamming everything up with text but I kind of failed to give the ProtoPokemon any lasting perminence for my main blog, so I’ve gone back now and hopefully made everything a little clearer.

If you wanna check out my main blog and look through the new categories you can and if you have no interest at all and everything I’m saying is nonsense, that’s fine and we can just keep moving on with the Beta boys. Still very much looking forward to Gen. 8!

TL;DR – Proto and Beta Pokemon have their own categories on my main blog with source sprites, check’ em out if you wanna!

Also looking up the tags “prototype pokemon” or “beta pokemon” should work while on my main blog to some extent. 

Thanks for being here and thanks for looking at my stuff! You’ve survived and you’re beautiful. 

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“Wish You Were Here”, my first solo digital zine about my strange obsession with Sasquatch and other cryptids, is still out and about in the wilds!

Check it out for only $1!

Happy Holidays!

A series I did inspired by “Elden Ring”, Fromsoft’s enigmatic next title, believed to carry on the Soulsborne legacy. The entire family tree from Demon’s Soul to Sekiro are easily among my favourite titles in the entire medium, and have inspired my own work intensely. 

The bear and the woman are part of a 2-phase boss concept I submitted to VaatiVidya’s art contest to design a fake boss for Elden Ring. The first piece is the enemies I imagined would reside in the area the boss inhabits, but are not part of entry itself. 

I was inspired by bear worship throughout European culture, descending back to Palaeolithic times. The crux of my design is focused primarily on the pagan worship of bears in ancient Finland. 

The Journey:

You, a lone rider, braves the haunting wastes of a world left broken after a great war. Your only source of companionship is a horse you’ve ridden with for what feels like an eternity, though despite countless hardships, has remained a stalwart friend. The land you roam together has been claimed by beasts who hunt upon old battlegrounds, and husks of lost souls left to sleep in beds of soot and ash in forgotten ruins. Howling, frigid winds echo between creaking trees, and combined with the beat of hooves, provides a dull but eerie rhythm to the empty roads you travel. What almost looks like a dream phasing into reality is a far-off forest bathed in rays from the Sun, where the clouds allow for dappled light instead of an intense shroud above. As you approach, the trees slowly become more vibrant and lush, the flora sparkling with an emerald sheen as dew drops and a constant, light rain provide them with an ethereal lustre.

The deeper you venture, you begin to find surprising signs of life. Tents of animal hide, wooden totems, and clean cut stone altars create a makeshift village within the dells of the forest. Aside from the occasional fresh deer kill laying upon tables and animal skulls hanging from trees, there are few signs of anything insidious happening. The people who live here sing, pray, and dance together, or hold processions led by a wise-woman, who guides them around the forest. They are all dressed from head to toe in simple, white garments with a few accents of bright colour. They look nothing like the depraved wild men or the harrowed warriors you have battled with before, and they are somewhat ghostly and meek in appearance, most of them stopping what they are doing to shrink away or cower at the sight of you. Some lunge out unceremoniously with knives or spears, trying to get you to turn back, but they are easily felled, their cloth garments not meant for battle. The greatest threats here are the crowds led by the wise-women, who are emboldened by her presence and arcane words. Among the feeble worshippers are occasionally hulking guards, covered in bandages and adorned with animal hides, who wield tools like cleavers, saws, and hammers as weapons. The further you travel, the more resistant the forest folk become to your presence, and despite death after death at the hands of the frenzied mob, you persist forward, as you have before.

Finally, at the heart of the forest, there is a wide glade which has been blessed by a gentle breeze. Compared to the tight alleyways made by the forest folk’s tents and the natural overgrowth, this woodland prairie feels like a welcome place for your horse to stretch their legs and enjoy the soft wind, but it is also feels like a vulnerable place, where one may be caught in the open. As the centre of this field is reached, the ground quakes and the trees rattle as a gigantic, haggard bear emerges from the darkness of the deep woods. The ridge along her back still gleams in the sunlight, but her mane gives way to spots of mange and old scars, transitioning into what looks like hardened, scale-like calluses. She eyes you up and down sternly before she braces her legs and roars. Her bellowing cry is so loud it feels as if your chest is about to explode and the world around you will be shattered into dust. The rain stops, a ring of mist forms around the trees of the valley to halt any idea of escape, and the sun shines down upon your duel with the Forest Mother.

The Battle:

Despite her worn look and heavy frame, the Forest Mother makes it apparently clear how fast she can chase you down, charging and lunging at you with unnatural speed. Her movements will completely control how you fight if you choose to combat her on foot, but you can match her better on horseback, turning the battle into a deadly jousting match. She attacks using her entire body: swiping from either side with her claws, pouncing towards you with her full weight, rearing up to slam her column-like limbs down on you, or simply using her entire front half to ram you into submission. Some of her strikes dig into the ground, and fling dirt, grass, and rain water into the air, these attacks having more of a wind up but easily being fatal if they land against you. Any attacks behind her often result in a quick turnaround sweep of her claws, but she can also let the full weight of her massive body simply fall upon you as she disrespectfully crashes her backside atop your head.

You strike her again and again, whittling her down bit by bit. Eventually, she will slow down to stand on her back legs, only going on all fours to either crash her limbs downwards or to quickly leap and readjust her positioning. Her attacks become somewhat more predictable as she slashes at you, but are still incredibly powerful. This short phase seems like a desperate reprieve from the whirlwind you had to face moments ago, but the Forest Mother is using this time to test you, as you shockingly have managed to last as long as you have. As the battle reaches its midpoint, the Forest Mother’s proud stance begins to hunch, and she starts writhing and shifting in odd, unsettling ways. Her convulsions cease when the blade of an axe splits open her throat from the inside and tears down her gut. From the slit a giant, woman-like figure forces her way out of the bear’s hide, but keeps it sitting upon her like a cloak. She readies her axe and lets loose a passionate but monstrous battle cry, causing the breeze to pick up tremendously and the trees around you to burst into autumn colours. The fight with the Forest Mother resumes with red and gold leaves flourishing each gust of wind.

With her new form, the fight has become an entirely new affair. In a silent frenzy she charges forward, easily keeping up with you on horseback if you choose to remain mounted. Her axe sweeps across the ground and is brought down in a mighty overhead strike. Her strength is so overwhelming that some of her strikes bite into the earth, and the heaving motion of dislodging the axe deals heavy damage and creates a blinding geyser of dirt. After frenzied lashes and heavy strikes, the force of her axe moving through the air creates slicing winds that stampede towards you, able cut into you from a distance. Despite her massive frame and equally large weapon crashing against you, she will also inject quick hits with hand strikes and kicks to try and catch you off guard and throw you off balance. If she wishes to try and fell you in a single hit, she will dig her axe into the ground and charge towards you, ending with a massive upwards sweep, or in a rare moment of stillness, she will let the winds whir around her and plant her axe into the ground, resulting in a phenomenal tornado of razor winds and burning, scarlet leaves. Fighting the Forest Mother on foot or horseback is viable, and it takes an incredibly keen eye to find the right moment to parry any of her colossal attacks. Despite her connection to the forest, she is resilient to fire magics, but ice or raw arcana can pierce through her hide now and again. The Forest Mother is enduring and belligerent, with few counter measures to truly turn the tides. It is a true battle, one that requires a mastery of both ferocity and patience.  

Once her frenzy is finally quelled, she falls to her knees, clinging to her axe to keep her from collapsing entirely. Despite her best efforts to stand up again, she crumbles and withers into ash. Falling into a heap, the wind dies, and the forest quickly begins shedding all of its foliage and colour. You have absorbed her essence, and gotten what brought you here in the first place.

The Aftermath:

Below the Forest Mother’s remains, a frost has spread through the ground and into the now barren trees. This place has become as desolate as the rest of the world. What forest folk remain in their village are now either huddled against the cold earth or are praying at their altars, sobbing and shaking violently, too overwhelmed to bother noticing you. The patrolling assemblages lay cut down by the larger forest folk, who now feed on their remains. They are the only ones left to challenge you, discarding their tools and fighting with bare hands in a rage. If not eating their former neighbours, they can be found on the fringes of the woods, skirmishing with wild boars and packs of dire wolves that have encroached into the forest. The empty edges of this place that once bewildered you with its idyllic glow and the gentle pitter-patter of rain on full-blooming trees has been replaced with barren twigs and stagnant air filled with the howls of hungry animals and the cries of demented brutes, joining the dismal state of everything it sought to hide from. You have found what you were looking for, and with the power of the Forest Mother seeped into your soul, you ride onwards. You are much stronger for coming here, though whether it was an essential step on your quest eludes you. There is a greater toiling in this world that you must become a part of, and whatever must be sacrificed to reach those ends will be. You persist forward, as you have before.

Stygian Zinogre – The Infernal Overlord

It’s Cyber Monday and Redbubble is having a sale! I got a bunch of good wintery stuff ready for the occasion so check it out!